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FBX to Blender export messed up bones (even though I enabled Import user options, automatic bone orientation, ignore leaf bones, import enums as strings, force connect children doesn't help much) Any on
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Non-connected bones in blender are connected when exported to Godot - Godot Engine - Q&A
rigging - how do you merge two bones into one? - Blender Stack Exchange
What am I doing wrong with Bendy Bones? I can't get my figure to follow the bone deformations. : r/blender